I have reverted to and beaten Amber: Journeys Beyond in three days of play. This Windows 95 PC game has amazing graphics, even for our time, but most of the time, nothing moves. I repeat:
YOU CANNOT INTERACT WITH MOVING OBJECTS.
So, basically, its about you going to check on Roxy, a paranormal scientist, who lives at an old house because of its reputation for being haunted. When you arrive at the house IN A CUTSCENE, a giggling water apparition drives you into the freaking lake. Somehow, you start off on dry land, with the car still in the water. Roxy's in the garage, hooked up to a psychedelic ghost-world headset, unconcious, and, apparently, you have to send ghosts into the freaking beyond JUST TO TURN OFF THE HEADSET.
From then on it's future technology according to 1996, ghostie spooks, rooms flooding as you watch through a surveillance camera, but being perfectly dry when you click your way up the stairs and into it, using weed killer that completely pixel-dissolves weeds in, like, 2 frames, cheating by looking up a walkthrough online because you can't figure out what THE HECK to do with a radio that blares 1940's music...
And then dying.
And then basically being told to get the heck out of the beyond, and being told the password to Roxy's computer before you go (are all ghosts good hackers?).
And then using the computer to get the headset ready to shut off.
And then sticking the new, even more psychedelic headset you've been using on Roxy's old one, sprinting out of the garage (CUTSCENE), then watching the garage blow up with Roxy in it.
And then she walks out of the smoke unscathed (Roxy was filmed for this... cheaters.), and asks you where you parked the freaking car.
THE END.
TAH DAH!
FIN.
HAVE A NICE REST OF YOUR LIFE BEING UNSATISFIED WITH THE ENDING OF A GAME YOU WORKED YOUR BUTT OFF TO FINISH.
Woopity-freakin'-doo.
Monday, January 12, 2009
I am officially desperate for video games.
at 6:41 PM
Related Wierdness: Miscellaneous, My wierd interests, Obsession with electronics
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2 Grumpy Teen-O-Grams:
Let me make it a point to say that, though the ending was FREAKING unsatisfying, the game was very cool. Even though the animators were so cheap that all humans were filmed, and you don't even know your character's frickin' gender.
OK, OK! I'd kind of like to go back and play "Perils of Rosella" again, myself. Or maybe "The Dagger of Amon-Ra"! Yeah. Those were the days. Now, I can't even finish a "Nancy Drew" game. =(
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